So, I’m back from SF and a weeklong adventure in Game Dev land. Maybe it’s because it was the second time through for me but it didn’t really hold the same sort of magic the first one did. Part of it might also be due to the fact that there wasn’t a lot in the way of revelations/announcements. Here are some highlights:
1) The big new announcement: OnLive miniconsole made its debut. It’s basically Slingbox for consoles except that OnLive hosts the source and you just get the video streamed down to your TV. They handle PC and consoles. Pros: No need to upgrade with each new console release; no need to buy games you’ll play for a short time. Cons: It requires a lot of bandwidth for a smooth ride; if the service dies, you’re gonna have to go and get those consoles and games anyway. Time will tell if it’ll grab enough of a slice of the console market (PC too) to survive.
2) The economic slowdown/apocalypse had an affect on the conference as you’d expect but it wasn’t crazy. The summits and tutorials (Monday and Tuesday) were definitely quieter (seemed like a third less people there) but the main conference itself seemed as crowded as last time. A couple of spaces were empty on the expo floor (big ones). There were still mo-cap companies galore but definitely fewer than last time. Jillians was barely booked…I could actually have lunch there!
3) NeuroSky was there but been-there-done-that.
4) Scotland, Bavaria (Germany), and other regions and countries are pushing for game development investment (couldn’t miss those Scots and their booth).
5) Game development education programs are truly gaining legitimacy. Whether it was the number of wide-eyed, awkward students wandering the expo asking questions and finding the demos “awesome” or if it Peter Molyneux plugging Lionhead’s program for students and recent grads, what was once some vague excuse to make games rather than study classics or physics is now a legitimate career with a path starting in college. So much for my degree…do they take trade-ins?
6) According to Nintendo, the game industry grew ONLY because of the Wii and DS. I guess it’s good, then, that the DSi’s coming out or else we might see a mini-game industry deflation! At least we all got a free game out of Iwata’s talk!
7) Innovation in the game industry is still rampant but I think it’ll be less obvious (i.e. evolution more than revolution as cliche as that sounds). Whether it’s the sculpted cliffs of Halo Wars or improved AI emphasis or better indie games, it’ll come but slowly.
The W is still one of the (if not THE) gathering place after hours. These guys need a bigger place to meet…
All in all, it was a great experience. I doubt I’ll make it next year but I’ll definitely be back some day. One thing’s for sure, though, the game industry isn’t going to be hurt too bad…people need entertainment more than ever at a time like this. I just hope it won’t be too long before something really great comes out…
kn